Game review: Ticket to Ride

Ticket to Ride: Pocket

Days of Wonder Inc.

 

Ticket to Ride: Pocket is a faithful recreation of the popular board game by Days of Wonder. With online and local multiplayer support Ticket to Ride seems destined to be played for a long time.

Ticket to Ride is a railroad themed board game where opponents race to complete “routes” by placing colored train cars on predetermined railways on the map. Each game begins with a player picking two routes to complete by the end of the game.

On a single turn a player may grab two train cards, pick another route to finish, or place their train cards on a route on the board. The cards are color coded and certain tracks on the board require a certain number of colored cards to be placed down on them.

The only map currently available in this edition of the game is of the United States. Supposedly, more maps featuring locations in places like Europe will be added at a later date but nonetheless it remains a disappointment. Having just one map to play upon can become tedious at times, but never to the point of boredom. The map is big enough and complex enough to satisfy the needs of Ticket to Ride for now.

Sound, however, is Ticket to Ride’s biggest weakness. The game has one song playing through every game, which while it’s great at first, doesn’t exactly have the same charm the tenth or fiftieth time you’ve heard it. I found myself muting the game after the first time I played it. I’d rather listen to my own music than deal with a two minute theme on repeat. The sound effects are good enough, but not particularly great. You have your standard fare of train noises, there’s nothing particular significant about them. You don’t play Ticket to Ride to listen to the train noises or soundtrack though.

The gameplay present in the original board game works just as well, if not better, in this digital edition. Players use a great amount of strategy when playing and while the AI characters are hard, you don’t ever feel cheated by their moves. Turns move at a great pace and the gameplay doesn’t ever getting boring. The last 10 turns of a game are often incredibly tense and can turn the tide of a game easily. I found myself entranced with the gameplay from Ticket to Ride by the first match.

For $2, you simply can’t go wrong with Ticket to Ride: Pocket. Any shortcomings in the sound department are overshadowed greatly by the endearing and addictive gameplay of the main game. If you enjoy strategy type board games and are looking for something to play on the go, pick up Ticket to Ride: Pocket.

 

I give it: Four out of five stars

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Game review: Ticket to Ride

by Drew May time to read: 2 min
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